tag:blogger.com,1999:blog-6593111645312644614.post7135746431304750239..comments2024-03-08T16:29:43.412+11:00Comments on Imperator Guides: Tactica Space Marines - Elites Part TwoAnonymoushttp://www.blogger.com/profile/17558640637533882553noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6593111645312644614.post-70746267126287233722013-11-26T04:35:15.662+11:002013-11-26T04:35:15.662+11:00You're very welcome. Looking forward to the ne...You're very welcome. Looking forward to the next article!Monsterzonkhttps://www.blogger.com/profile/00697606138324185416noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-73073342803030991442013-11-25T21:48:21.561+11:002013-11-25T21:48:21.561+11:00Thanks so much for pointing the mistakes out, bett...Thanks so much for pointing the mistakes out, better they get pointed out here than on the BoLS front page where they will get torn apart lol. Cheers again mate :) Thanks for the feedback!Anonymoushttps://www.blogger.com/profile/04199060698563105464noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-7093576071071847422013-11-25T19:30:57.599+11:002013-11-25T19:30:57.599+11:00Figured as much. Your output is really darn high, ...Figured as much. Your output is really darn high, so a minor slip-up like this is bound to happen at some point. It's still a great article, and I completely agree with your assessment. Monsterzonkhttps://www.blogger.com/profile/00697606138324185416noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-79126166154539145642013-11-25T13:30:10.906+11:002013-11-25T13:30:10.906+11:00Another thing to consider with the Land Raider/Sto...Another thing to consider with the Land Raider/Storm Raven is that the former actually contributes to your turn one target saturation, which can be so vital. If you pop a Land Raider on the field alongside three or more Rhinos, your opponent is going to have to make some tough decisions with their anti tank guns. If you instead have a Storm Raven in reserve, your opponent will be free to shoot up your Rhinos instead. <br /><br />Target saturation in mechanized or hybrid lists is one of the big advantages a Land Raider provides, as simply by including it you are taking a fire magnet that many 6th Edition army lists struggle to deal with at long range. And heck, if you get first turn, you are almost guaranteed a 30" total move including your 12" deployment, already getting the Assault Terminators either close or where they need to be. Anonymoushttps://www.blogger.com/profile/04199060698563105464noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-15918888722891996302013-11-25T13:00:42.782+11:002013-11-25T13:00:42.782+11:00Legion of the Damned are still great contenders fo...Legion of the Damned are still great contenders for Sternguard Veterans, especially in a Salamanders list, because of their Relentless Ignores Cover melta weapons. <br /><br />Terminators in every 6th Edition codex - except Chaos Space Marines, Termicide - really aren't that good at all, just because 2+ armour saves are nowhere near as worthwhile as they used to be. The only real advantages Deathwing have are more options in a single squad, the deep strike advantage and the potential for scoring, but it still doesn't make up for all Terminators being over-costed now. Even Grey Knight Terminators don't compare favourably at all to the other Troops options. <br /><br />I recommend thunder hammers on most models in the squad, simply because that 3+ invulnerable save is almost a necessity with all the AP2 being thrown around. <br /><br />As far as transports go, you have to realize that most 6th Edition armies will blow a Storm Raven out of the sky the game turn it comes on. Tau, Heldrakes, Eldar Serpent Spam/Crimson Hunters, non-artillery Imperial Guard builds, other Space Marines, etc; all shoot down fliers, even Storm Ravens, too easily, especially when you take fewer more expensive ones. When you factor that in, the Strength 10 AP2 hits on every model in the transport when it usually blows up are too risky, even for a Terminator unit fielding entirely storm shields- you will lose *at least* three out of ten, for example. <br /><br />Competitive Tau lists don't feature railguns nearly as heavily as they used to, not just because Broadsides only have Strength 8 ones and thus should take HYMPs, but because Hammerheads just aren't as good as Skyrays overall. Skyrays give you Markerlights, guaranteed First Blood if you go first and can destroy any non-AV14 vehicle in the game in one salvo. Hammerheads just aren't as reliable. <br /><br />As for lance weapons, unless you play a few rare Dark Eldar builds, you don't see lance weapons often at all. Eldar use primarily scatter lasers on the units that can take bright lances, while Dark Eldar are more inclined to take Venom Spam with Ravagers than anything else. Lance weapons aren't the name of the game. As for melta weapons, if they are in armourbane range of your Land Raider, that usually means it is already close enough for the Assault Terminator squad to get into combat.<br /><br />Land Raiders are a much better overall transport than Storm Ravens simply because Storm Ravens are actually the more vulnerable of the two, and not only that, but if you don't want to get the Terminators shot up, you will expose the Storm Raven and it will die if it somehow survived any Interceptor and Skyfire or Markerlight shooting. <br /><br />Yep, and I mentioned this in my review. But I'm not going to say "don't take them", because they do have their uses. They soak up small arms fire far better than Terminators, and for a lot of armies, that is usually how they try to deal with 2+ armour saves anyway. They have a place, but Honour Guard and Assault Terminators are definitely the better overall assault units.<br /><br />Thanks for the detailed comment :)Anonymoushttps://www.blogger.com/profile/04199060698563105464noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-26462312284858099192013-11-25T12:04:05.405+11:002013-11-25T12:04:05.405+11:00Space Marine Elites are made redundant or overpric...Space Marine Elites are made redundant or overpriced by Allied options sadly. <br /><br />LotD remain overcosted and underpowered. Ignore Cover by default is nice, but you can get Ignore Cover from Allies very easily now, along with twin-linked. <br /><br />Tac Terminators are still not as good as Knight Terminators or Deathwing, especially considering there remains no way to make them scoring. <br /><br />Assault Terminators will pay the storm shield tax on at least 3 models in the squad, if not all (its only 25pts for a combat squad). Ravens are the only choice for transport, Land Raiders will get blown up before they get halfway across the board. Melta, lance and railguns didn't magically disappear in 6th, they're still around. <br /><br />Centurions are a joke. Their Dev cousins actually contribute to the battle meaningfully from Turn 1, Assault Centurions are SnP (the death-knell of an assault unit) and can't fit into any transport except LRC easily. They're also absurdly overpriced for a melee unit, even considering their guns, due to a lack of invul. Assault Terminators are always a better investment. Thehttps://www.blogger.com/profile/06625069578071708667noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-34845696163189859502013-11-25T09:40:29.333+11:002013-11-25T09:40:29.333+11:00If anything, taking White Scars Chapter Tactics gi...If anything, taking White Scars Chapter Tactics gives you access to Scout from Khan, especially considering Raven Guard have that limitation on bulky+ units. Anonymoushttps://www.blogger.com/profile/04199060698563105464noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-19011573871204259412013-11-25T09:39:46.376+11:002013-11-25T09:39:46.376+11:00I had a brain fart lol! I guess, sadly, it happens...I had a brain fart lol! I guess, sadly, it happens when I write so darn much. Proof-reading becomes an issue because I often don't even bother checking my codex when writing these, as my memory is - for the most part - very spot on and I can usually remember pretty much anything from any codex off the bat. <br /><br />All fixed up :) Anonymoushttps://www.blogger.com/profile/04199060698563105464noreply@blogger.comtag:blogger.com,1999:blog-6593111645312644614.post-37325744472370312332013-11-25T02:04:36.305+11:002013-11-25T02:04:36.305+11:00I think the White Scars Chapter Tactics are pretty...I think the White Scars Chapter Tactics are pretty much useless, as they specifically do not apply to Centurions (and Terminators), so why bother? Hit and Run would be pretty amazing, especially when combined with flamers to burn your opponent before charging back in. <br /><br />And since their weapons are twin-linked anyway, they don't get anything from the Salamanders Chapter Tactics and Vulkan either, if I'm not mistaken.Monsterzonkhttps://www.blogger.com/profile/00697606138324185416noreply@blogger.com