6 May 2015

Internet Issues

Hey guys, just a quick update; there will be a delay on future blog posts due to some unexpected internet connection issues our local area has suffered through lately. As I am currently posting from my phone, you can understand that writing full-on blog posts without using a proper keyboard just isn't possible. I'll put up the next Eldar post when I can!

4 May 2015

Eldar - Codex Summary Part III

Welcome all to the third entry in my Codex: Eldar summary and review! While the HQ slot obviously provides Eldar forces with natural leaders and awesome psykers, the Troops slot nonetheless forms the crucial core of the army whether as part of a Combined Arms detachment or when using the all-new Craftworld Warhost detachment. Some codices are hamstrung deeply by their lack of versatility in the Troops slot or even any really solid choices, but this is most definitely not the case with Eldar; all units are solid at worst and some are counted among the best Troops squads in the entirety of Warhammer 40,000. As a veteran of many other armies, this kind of luxury should not go unappreciated as it makes such a huge difference to designing lists that are both fun and competitive at every level of play. I hope you enjoy this article!

30 Apr 2015

Eldar - Codex Summary Part II

Welcome all to the second entry in my Eldar Codex Summary series! I have elected to focus solely on the HQ section here so as to give individual unit reviews to its constituents that I feel are appropriate given their importance to standard Eldar army lists, and I must say that I am highly impressed with almost all of the characters present in the slot. I hope you enjoy this article!

26 Apr 2015

Eldar - Codex Summary Part I

Greetings everyone and welcome to the beginning of my early codex summary for Craftworld Eldar, a prelude to my full review which should begin circulating in the coming weeks. I am personally very happy with the codex as a whole, even if certain elements introduced by it do serve as perhaps the worst examples of game balance design in recent memory. In any case, I hope you enjoy the first part of my Codex Summary series which should comprise roughly four or five articles.


19 Apr 2015

Bloodborne Video Game Review

Bloodborne. The "gothic masterpiece". The "first next-generation title to live up to the hype". The "finest example of horror since Resident Evil 4". The "culmination of From Software's nightmarish legacy". No game has inspired such a wealth of gushing praise and cacophonic cries of joy this generation, standing tall as the spiritual successor not truly to Dark Souls, but instead to Miyazaki's tale of origin - Demons' Souls. It is equal parts action adventure, role-playing and survival horror, though is everything but a disappointment; Bloodborne stands as a testament to what the Japanese developer community is capable of even in spite of the recent American domination of the video game space. If you enjoyed any single entry in the "Souls" series or have an acquired taste of the occult, Bloodborne will captivate you like few other titles can dream of; truly, the nightmare never ends.


17 Apr 2015

With Regards to Eldar

Hey guys, I wanted to put up a small post with my reaction to the various Eldar confirmed and rumoured changes and what effect that will have on the blog. Having viewed all of the major Warhammer 40,000 forums lately, it is quite obvious that many players are upset or otherwise bemused by what we have learned so far about the new codex. Massed Destroyer weapons and an over-powered Jetbike unit certainly don't paint a pretty picture for a rules update that should really be focused on toning down an already superlative army, but I do want to say that I think we should all wait up before labeling this as the "death of 7th Edition" as some have termed it. While we know Jetbikes are going to be too darned good, we have no idea what points costs will be associated with units such as Wraithguard and Wraithknights that can now bear Destroyer weapons. I hold out hope that this will be a well designed and balanced codex both internally and against the other 7th Edition books, even if early evidence does seem to speak to the contrary.

With that in mind, I'm going to wait until I have the codex in-hand before I cover it fully; I will go over all of the various changes between codices and hopefully transition into a full review, especially as my Ork review just isn't working out as I intended. I will continue to work on the Ork articles but I must impress upon those eagerly awaiting more on that army to be patient if possible as my previously documented struggles of late aren't really going away any time soon. Eldar are an easy army for me to review because I am more familiar with them than perhaps any other force I have used or otherwise covered, allowing me to develop and release content quicker for them. Aside from those two major codices, the only 7th Edition releases I have yet to cover are Blood Angels, Khorne Daemonkin, Harlequins and Skitarii; the latter three will probably be handled in one or two articles, though the first will obviously require more work due to the much greater selection of units. That being said, I'm more familiar with Blood Angels than any other Space Marine codex so that won't be too much of a "challenge" so to speak. In any case, I hope you are all enjoying yourselves and your hobby lately! I want to give a special mention to the recently released Bloodborne for occupying a lot of my time as well, and I do hope to do a review of that particular video game; I wanted to do reviews for numerous games released over the past six months but was either too sickly or never fully completed them to enable a proper overview.

14 Apr 2015

Dark Eldar Unit Overview - Part IV

Happy late Easter everyone; I hope you all enjoyed your holidays and got some nice chocolate hobby to celebrate the occasion! If your eggs were nice and large then surely you should enjoy this final installment in my Dark Eldar Unit Overview series as I have elected to cover the Heavy Support section today.