29 Nov 2014

Orks Tactica - Boyz

Greetings my lovelies and welcome to this new entry in my long-awaited Ork Tactica series! There is no doubt in my mind that this is the most significant and important article in this series given that Boyz are the standard for unit pricing across all of Warhammer 40,000, particularly in the case of horde units employed by the Astra Militarum, Tyranids and so on. As one of only two Troops choices in the Ork codex, Boyz are a pivotal aspect of any greenskin army list and are among the game's most well-priced units - even when you consider the drastic changes the Mob Rule special rule saw with the latest codex. I hope you enjoy this article, and be sure to smash some heads!


27 Nov 2014

Ork Tactica - Boss Zagstruk

Greetings fellow hobbyists and war-gamers, I welcome you to the latest addition in my fledgling Ork Tactica series! Today sees the airborne introduction of Boss Zagstruk, a maniacal and - as he likely punishes anyone for admitting to - suicidal Stormboy that leads his mob with a ferocity the like of which possibly no other Ork in the galaxy can emulate. I hope you enjoy this article!


25 Nov 2014

Orks Tactica - Kaptin Badrukk

Hello there everyone and welcome to my latest addition to the newly introduced Ork Tactica series! I am glad to be reviewing the notorious self-styled King of the Freebootaz, Kaptin Badrukk - a Warlord that puts even the venerable Kaptin Bluddflagg to shame, poncy hat and all! While I'm not so much sold on him as a replacement to a standard Ork Warboss built competitively, Badrukk is nonetheless arguably the best of the ranged HQ choices and fits perfectly into an army list featuring numerous gun-toting infantry choices.


My Apologies!

Mea culpa, mea culpa, mea maxima culpa.

I must apologize to everyone who has been patiently awaiting more additions to the Ork Tactica series, something which was already long overdue and needn't suffer from any unnecessary delays. Unfortunately, I fell prey to the latest time-eater from Bioware, Dragon Age: Inquisition, and have been on a gaming binge since the most recent Thursday. It is every bit as good as I hoped it would be and a huge return to form for Bioware after the disappointing Mass Effect 3 (that I still enjoyed, mind) and massive step backward that was Dragon Age 2. Suffice it to say that I will be posting up Ork articles every two days as normal from now on, seeing as my interest in Inquisition slowly wanes now that I have afforded it over fifty hours of my time in the space of four days. I already have several articles all finished up and awaiting approval, meaning I can turn my attention to the awesome looking End Times: Khaine release. I am still massively disappointed that there are no new models in the release as well as no rules to field a true Avatar of Khaine - as impressive as Tyrion is, a true Avatar of the Bloody-Handed God he is not - but otherwise the leaked rules and background should offer very interesting changes to the make-up of all Elven armies. But enough of my ranting, my laziness demands action as punishment and I look forward to continuing the Ork series tonight!

Mea culpa, mea culpa, mea maxima culpa.

18 Nov 2014

Ork Tactica - Mad Dok Grotsnik

Greetings fellow greenskins and welcome to my latest zoggin' entry in the Ork Tactica series! My appreciation for support characters in Warhammer 40,000 is likely infamous by now, and it thus comes as no surprise that I am a big fan of the craziest of all Painboys - Mad Dok Grotsnik. Reading about this hilarious characters' exploits is always enjoyable and his in-game capabilities are more than acceptable given his background. I hope you enjoy this article!


16 Nov 2014

Ork Tactica - Painboy

Hello everyone and welcome to the latest addition in my Ork Tactica series! I've been longing to cover Painboys and now that I finally got the chance to do so, I haven't been left disappointed at all. Much like Blood Angel Sanguinary Priests, Painboys are inexpensive Independent Characters that provide Feel No Pain to any unit they join, though unlike the Scions of Baal these mad Orks are proper HQ choices and thus cannot be taken in as plentiful numbers outside of Unbound army lists. They are good characters to employ in an army list that wants all the survivability boosts it can get. I hope you enjoy this article!


14 Nov 2014

Ork Tactica - Meks and Big Meks

Greetings fellow members of the Waaagh! and welcome to my latest Ork Tactica article, featuring the zany but always lovable Meks and Big Meks. These two are similar enough that I decided to review them in the same spot to save both time and space, while both are great choices to include in an Ork army - though obviously a Big Mek is probably the only one you would want if you decide to run without vehicles. I hope you enjoy this article!


12 Nov 2014

Orks Tactica - Weirdboy

Greetings my fellow war-gamers and welcome to my latest entry in the Ork Tactica series! I am pleased to highlight one of the most hilarious Ork characters ever conceived, the Weirdboy, a cheap psyker option that, while limited in terms of psychic powers to choose from, provides some very impressive augmentative abilities to his or her fellow Ork Boyz'. I hope you find this article to be useful to your endeavours to smash some heads and lead an awesome Waaagh!


10 Nov 2014

Orks Tactica - Warboss

Oi, over 'ere boyz! We've gotz' ta kill 'dese 'ere 'umies! Oh zog it, me' Orky brain is 'urting!
Greetings fellow war-gamers and welcome to the long-awaited introduction to my new Ork Tactica series! This has been a long time in the making and I must apologize profusely for the incredible delay between the codex's release date and the start of this new range of articles - you can blame those poncy 'umies for that! I couldn't be more excited to speak about 7th Edition's first fully fledged codex, featuring Lords of War and Formations unlike any of its 6th Edition predecessors. I hope you enjoy this series and I look forward to hearing your thoughts on the latest Ork Waaagh! terrorizing your local gaming area! 


6 Nov 2014

End Times Characters and Units Rules Review II



The End Times started off with a bang a few months ago, featuring the cataclysmic return of Nagash, Valten, Neferata, Crom the Conqueror and numerous other heroes of legend, as well as the deaths of famous characters beyond count. Now, they continue with End Times: Glottkin, named for the hulking northmen trio supremely blessed by Grandfather Nurgle and featuring an updated and combined army list aptly named the Legions of Chaos, featuring the hordes of Beastmen, Daemons of Chaos and Warriors of Chaos unified under the will of Archaeon. While this book focuses more on a vanguard force of Archaeon's world-burning force, this is nonetheless a gift for all scions of the Dark Gods; the rules for Chaos Ascendant, Legions of Chaos and the return of Marks of Chaos for Beastmen gives Chaos players more tools to use in their games than ever before. In this review, I have chosen to cover not just the newly introduced characters and units favoured by Nurgle, but also all the many special rules and potential combinations that End Times: Glottkin offers for the servants of Chaos. I hope you enjoy it! Scratch that - Blood for the Blood God, Skulls for the Skull Throne! 


End Times Legions of Chaos and the Glottkin


The End Times started off with a bang a few months ago, featuring the cataclysmic return of Nagash, Valten, Neferata, Crom the Conqueror and numerous other heroes of legend, as well as the deaths of famous characters beyond count. Now, they continue with End Times: Glottkin, named for the hulking northmen trio supremely blessed by Grandfather Nurgle and featuring an updated and combined army list aptly named the Legions of Chaos, featuring the hordes of Beastmen, Daemons of Chaos and Warriors of Chaos unified under the will of Archaeon. While this book focuses more on a vanguard force of Archaeon's world-burning force, this is nonetheless a gift for all scions of the Dark Gods; the rules for Chaos Ascendant, Legions of Chaos and the return of Marks of Chaos for Beastmen gives Chaos players more tools to use in their games than ever before. In this review, I have chosen to cover not just the newly introduced characters and units favoured by Nurgle, but also all the many special rules and potential combinations that End Times: Glottkin offers for the servants of Chaos. I hope you enjoy it! Scratch that - Blood for the Blood God, Skulls for the Skull Throne! 

Due to excessive length I have chosen to cover the characters and units in a separate article.


3 Nov 2014

Alien: Isolation - Review

Greetings my fellow gamers, friends and family; I welcome you all to my latest video game review, and what a convenient entry given the very spooky holiday that has just gone past. With Halloween just recently gracing our lives, there is no better time than now to publish my review of Creative Assembly's latest high budget exodus from their signature Total War series, Alien: Isolation. While previous efforts such as Viking: Battle for Asgard and Stormrise were either entirely forgettable or downright awful, Alien: Isolation breaks new ground for Creative Assembly and proves that the Total War series is not their only high quality outlet. As their first true attempt at a modern survival horror game, Alien: Isolation ranks as among the genre's best and stands strong even without its' faithful devotion to the source material. While my love of the original Alien - a true masterpiece even despite my general dislike of horror movies - might cloud my judgement in the case of Isolation, I feel it is definitely one of the highest quality games released this year and is a strong competitor for my game of the year vote.