I'm here to talk about another game I had today with my Chaos Daemons, featuring this time as an Allied Detachment due to my inability to use the Bloodthirster and Soul Grinder from my previous games - the former was a one-use test model from my LGS, the latter was a counts-as Defiler for testing purposes only. My opponent was Space Wolves, and given he said he was taking a fun army list, I thought I would do the same thing too. I ran with some obviously questionable options, but I refused to list-tailor, using some standard choices and completely ridding my army of certain units I would usually use (a pair of Heldrakes, for one).
Chaos Space Marines - Primary
Chaos Daemons - Allied
Abaddon - 265 (Warlord)
Lord of Change w/ lesser gift, two greater gifts, mastery level three - 305
Chaos Space Marines (10) w/ plasma gun, rhino - 190
Chaos Space Marines (10) w/ plasma gun, rhino - 190
Cultists (20) - 90
Bloodletters (10) w/ bloodreaper, etherblade - 115
Bikers (3) w/ two plasma guns - 100
Vindicator w/ dozer blade - 125
Vindicator - 120
Given we were playing on a 4x4, I've found the 90-point Cultist unit is not a bad bodyguard for Abaddon - they are simply twenty ablative wounds to protect him whilst he buffs all around him with Preferred Enemy, before mauling almost any enemy in combat (which he usually gets into about turn two/three). Food for thought! I've found lately that Abaddon is very good if used in the right capacity, though as many would rightly point out, he is suited more for bigger games where his abilities become more useful.
I couldn't say exactly what my opponent's army list was, but it was a Logan-wing army with two drop-podding Wolf Guard Terminator units (one all armed with combi-plasmas and combi-meltas, the other with an assault cannon), a drop-podding Dreadnought with an assault cannon, and Logan himself with a bunch of storm-shield armed Wolf Guard Terminators in a Land Raider Redeemer with a multi-melta.
|The Lord of Fickleness and Trolling.|
So anyway, on to the game (and a note that I may have forgotten a turn entirely) - he had first turn, I didn't seize, and no Night Fighting. He went for the risky maneuvers and dropped both his Dreadnought and combi-weapon Wolf Guard behind either of my Vindicators - both Drop Pods arrived right where they needed to be. I saw it coming, but I had deployed so that he was forced to risk going behind the rear or not be able to reliably destroy them. So, some luck for him - would I get some? Well, funnily enough, one of the Vindicators lived - the Dreadnought failed to do anything, despite the assault cannon firing into the rear armour 10 of one. Some laughs to be sure. His Land Raider Redeemer trucked forward and did no harm. So, my turn. Abaddon promptly charged the nearby Terminators and - with some help from a plasma-gunner inside a nearby Rhino and a bunch of auto-pistol shots from the Cultists - butchered all of them without taking any damage, unsurprisingly. Whilst I was moving, I looked to my Lord of Change and thought long and hard about what I should do. I was worried about the Dreadnought, and thus had my Bikers and a nearby Chaos Squad in a Rhino rapid-fire it with their plasma guns - achieving nothing. In that sense, my decision to send the Lord of Change after it was vindicated, but not in what followed. This is where one of the Chaos Gods decided to make my day a bad one. I started the game in a ruin - as a flying monstrous creature, swooping out of it means no dangerous terrain - that and obviously it still had its ridiculous saving throws. Want to know something funny? Ok, so I rolled a 1. I'm like, ok sure, whatever. +5 invulnerable save. Failed. Re-roll! Failed - laughably, I rolled a four. +4 Feel No Pain - I even said "no way I fail this surely". I rolled a three. Yep. I rolled one under each result I needed on the re-roll and Feel No Pain save. I got the immediate impression this was going to end badly. Worse, the Dreadnought was in a crater, and so I had to land in terrain again - ironically, I rolled a two this time. Phew! The fun started when I declared a charge. The Dreadnought overwatches with its Assault Cannon - two hits! Eh. Two wounds. What? Same drill. The re-roll of the invulnerable save passed once, but I failed the subsequent Feel No Pain for the second wound. Hurr-hurr. Down two wounds from having to take three god-damned saves. You can understand if I was feeling a bit anxious. The Dreadnought hits me with three attacks, hitting twice, wounding twice. Wonderful. Well what do you know? I failed both of my first-up invulnerable saves, passed one re-roll and had rolled a four on the other die. Guess what? I passed my Feel No Pain and was fine! Real surprising eh? I blew up the Dreadnought with impunity - I Smashed and cast Prescience on myself to make sure my abysmal dice rolling would not screw me over again. But still.......
|If I find out who was trolling me, I'll kill them dead!|
His turn three. Logan still refuses to jump out, with the Land Raider wiping out several Bloodletters and stunning a Rhino. Some Cultists are gunned down - my opponent and I have a gentleman's agreement not to shoot Logan/Abaddon, but the bodyguard are fair game. Not much else happens. The luck of the dice start to shoot my way this turn, as Abaddon rejoins the Cultists and they run very close to the ranged Terminators, to which my opponent promptly points out I refused myself a kill point by not charging their much nearer Drop Pod. Doh! My Bloodletters manage a miraculous difficult terrain move of one inch for the third turn in a row, though they again follow up with a decent run move to hopefully survive and hide for the rest of the game behind a building. My mounted Chaos Marines manage another kill through some lucky bolter shots (the plasma gun again proved useless), starting a somewhat ironic trend for my opponent of failed armour saves. Not much is happening. Turn four! More Bloodletters are gunned down, with only one remaining at the end due to a very lucky invulnerable save - though to be fair I hadn't been passing them for my life on the Bloodletters, either. He wrecked the stunned Rhino with the Land Raider (who was positioned to also flame the Bloodletters), and gunned down a few more Cultists - Logan also finally decided to join the fray, and after killing two of his bodyguard Terminators through failed armour saves, that recently disembarked Chaos Marine squad was promptly wiped out. This is where some good luck started coming into play for me. My other Rhino moved into a dangerous forest and nearly conceded another victory point, with the Chaos Marines jumping out and rapid-firing into the Terminators - the Plasma Gun failed to do anything, but eleven bolter wounds in total led to three failed armour saves, wiping out the Terminators. See that pattern I was talking about, and how ironic it was given my Lord of Change's unfortunate demise? I guess it must have initially been Nurgle laughing at my Lord of Change having Feel No Pain, but Tzeentch helped me by forcing my opponent to roll so many ones that he couldn't re-roll. I realized I had been forgetting about Abaddon's Preferred Enemy bubble for the first three turns, and used it to murder some enemies - luck at last! Given that Logan was nearby, the obvious decider of the game would be a clash between the two Warlords. Suffice it to say, it did not go as expected!
|What I got out of the game.|
A fun, light-hearted game that ended with my opponent conceding, given I was ready to take down two more Drop Pods - even if I had no way of killing the Land Raider. Perhaps 'fun' could be substituted for "aggravating", "funny", "irritating", "humorous", "hair-tearing" or whatever permutation, but whatever. It was enjoyable, and suitably Chaotic - it goes to show that you don't need fancy Warp Storm Tables to have a random game where the dice really do decide the fate of both armies. I hope you enjoyed this article, and I hope to post some more entertaining battle reports in the future - if you liked it, of course! Please tell us in the comments below if you didn't like the way this article was presented, or the style of writing - we are open to any and all criticisms and suggestions! Thank you again!